- 5e Dmg Loot Tables. Using The Treasure Table. Uninstall reimage software. Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.
- Magic Item Table G (d100) Part of a treasure/loot generating system for 5th Edition Dungeons & Dragons. D100 result #1; 1-11.
Dmg Loot Tables A-i 10 DnD Loot tables loot the orc randomly generated equipment / items Post with 5258 votes and 134862 views. Tagged with gaming, fantasy, roleplay, dungeons and dragons, i loot you pikachu; Some ideas for rolling that phat lewt in your D&D game.
Legendary Adventure Capitalist Loot Table (d102)
d102 | Result |
---|---|
1 | |
2 | Armor +3 [DMG] |
3 | Armor Of Invulnerability [DMG] |
4 | Azuredge [WDH] |
5 | Belt Of Cloud Giant Strength [DMG] |
6 | Belt Of Storm Giant Strength [DMG] |
7 | Black Crystal Tablet [WDMM] |
8 | Black Dragon Mask [HotDQ] |
9 | Blackrazor [DMG] |
10 | Blackstaff [WDH] |
11 | Blue Dragon Mask [RoT] |
12 | Bookmark [ToA] |
13 | Cloak Of Invisibility [DMG] |
14 | Crystal Ball Of Mind Reading [DMG] |
15 | Crystal Ball Of Telepathy [DMG] |
16 | Crystal Ball Of True Seeing [DMG] |
17 | Cubic Gate [DMG] |
18 | Dawnbringer [OotA] |
19 | Deck Of Many Things [DMG] |
20 | Deck Of Several Things [LLK] |
21 | Defender [DMG] |
22 | Dimensional Seal [UA - WGE] |
23 | Dragonstaff Of Ahghairon [WDH] |
24 | Drown [PotA] |
25 | Efreeti Chain [DMG] |
26 | Ghost Lantern [ToA] |
27 | Greater Silver Sword [MTF] |
28 | Green Dragon Mask [RoT] |
29 | Gurt'S Greataxe [SKT] |
30 | Hammer Of Thunderbolts [DMG] |
31 | Hazirawn [HotDQ] |
32 | Helm Of The Scavenger [WDMM] |
33 | Holy Avenger [DMG] |
34 | Holy Symbol Of Ravenkind [CoS] |
35 | Horn Of Valhalla - Iron [DMG] |
36 | Icon Of Ravenloft [CoS] |
37 | Infernal Tack [MTF] |
38 | Instrument Of The Bards - Ollamh Harp [DMG] |
39 | Ioun Stone - Greater Absorption [DMG] |
40 | Ioun Stone - Mastery [DMG] |
41 | Ioun Stone - Regeneration [DMG] |
42 | Iron Flask [DMG] |
43 | Ironfang [PotA] |
44 | Korolnor Scepter [SKT] |
45 | Lost Crown Of Besilmer [PotA] |
46 | Luck Blade [DMG] |
47 | Mabaran Resonator [UA - WGE] |
48 | Mask Of The Dragon Queen [RoT] |
49 | Master'S Call [UA - WGE] |
50 | Moonblade [DMG] |
51 | Orcsplitter [PotA] |
52 | Plate Armor Of Etherealness [DMG] |
53 | Potion Of Giant Size [SKT] |
54 | Potion Of Storm Giant Strength [DMG] |
55 | Powered Armor [LLK] |
56 | Rakdos Riteknife [GGR] |
57 | Red Dragon Mask [RoT] |
58 | Ring Of Air Elemental Command [DMG] |
59 | Ring Of Djinni Summoning [DMG] |
60 | Ring Of Earth Elemental Command [DMG] |
61 | Ring Of Elemental Command [DMG] |
62 | Ring Of Fire Elemental Command [DMG] |
63 | Ring Of Invisibility [DMG] |
64 | Ring Of Spell Turning [DMG] |
65 | Ring Of Three Wishes [DMG] |
66 | Ring Of Water Elemental Command [DMG] |
67 | Robe Of The Archmagi [DMG] |
68 | Rod Of Lordly Might [DMG] |
69 | Rod Of Resurrection [DMG] |
70 | Scarab Of Protection [DMG] |
71 | Sovereign Glue [DMG] |
72 | Spell Gem (Diamond) [OotA] |
73 | Spell Gem (Ruby) [OotA] |
74 | Spell Gem (Star Ruby) [OotA] |
75 | Spell Scroll (9th Level) [DMG] |
76 | Spell Sink [UA - WGE] |
77 | Sphere Of Annihilation [DMG] |
78 | Staff Of The Magi [DMG] |
79 | Sunsword [CoS] |
80 | Sword Of Answering [DMG] |
81 | Sword Of Answering (Answerer) [DMG] |
82 | Sword Of Answering (Back Talker) [DMG] |
83 | Sword Of Answering (Concluder) [DMG] |
84 | Sword Of Answering (Last Quip) [DMG] |
85 | Sword Of Answering (Rebutter) [DMG] |
86 | Sword Of Answering (Replier) [DMG] |
87 | Sword Of Answering (Retorter) [DMG] |
88 | Sword Of Answering (Scather) [DMG] |
89 | Sword Of Answering (Squelcher) [DMG] |
90 | Talisman Of Pure Good [DMG] |
91 | Talisman Of The Sphere [DMG] |
92 | Talisman Of Ultimate Evil [DMG] |
93 | Tinderstrike [PotA] |
94 | Tome Of The Stilled Tongue [DMG] |
95 | Universal Solvent [DMG] |
96 | Vorpal Sword [DMG] |
97 | Wave [DMG] |
98 | Waythe [TftYP] |
99 | Well Of Many Worlds [DMG] |
100 | Whelm [DMG] |
101 | White Dragon Mask [RoT] |
102 | Windvane [PotA] |
Dmg Loot Table
Greetings, I am new to this software and to programming in general. I am trying to add a numeric prompt to a d100 roll and then choose from a list. I'm not able to get it to work properly. Any advice? Below is the code. Thanks for the help.
Dmg Loot Tables
Table: RoomContents
type: lookup
Prompt: Modifier {}
Dmg Loot Tables
1-2:Level appropriate Deadly Encounter (see Chapter 16). Loot 55%, Clue 75%. Roll DMG Loot table appropriate to encounter.
3-4:Empty. Use Sensory snippets from GMA. Clue 20%
5-8:Level appropriate Easy Encounter (see Chapter 16). Loot 55%, Clue 75%. Roll DMG Loot table appropriate to encounter.
9-10:NPC from GMA cards
11-12:Strong NPC (2d4 levels higher than your PC) has just defeated a Level Appropriate Deadly Encounter. Roll d4 to determine attitude. 1-2: They tell you to begone, they stake claim to this dungeon and all within it. Will fight if challenged. However, also will agree to split up and going separate ways, perhaps 3-4: Will team up with you for the remainder of this dungeon, and split the loot, and then will depart. (CR of all encounters from here on increases by 1d4). Random, SD, Trap all 30% Roll on NPC table, skipping professions and going straight to classes. NPC level is determined above.
13-20:Dungeon Hazard. 1: sinkhole, 2: fungus, 3: trap, 4: collapsing masonry or other natural hazard, 5: wandering monster, medium difficulty, 6: Player’s choice.
21-30:Level appropriate Hard Encounter (see Chapter 16). Clue, Loot, Random, SD all 40%.
31-32:Level appropriate Medium Encounter (see Chapter 16) Loot 40%, SD 20%, Clue 30%
33-36:NPC in room investigating. Roll again to find out what they are investigating.
37-40:A previously triggered trap is in this room, with a level appropriate Hard Encounter enemy caught in it / victim to it. Enemy alive, 30%. Loot 10%.
41-52:Level appropriate Easy Encounter (see Chapter 16) 48 Loot 30%, SD 10%, Clue 30%
53-56:Obstacle of some sort (e.g. rubble, crevasse, sinkhole, underground stream, wild magic field). Athletics or acrobatics check might be required to pass it, or it might be impassable. (Alterntively, roll on Obstacles Table, DMG p.297)
57-67:Level appropriate Medium Encounter (see Chapter 16) Loot 40%, SD 20%, Clue 30%
68-71:NPC (enemy or ally of the PC) near death (1d4 levels less than you, minimum Level 1), unconscious, Level appropriate Hard Encounter. Enemy or enemies reduced to 50% hp. Loot 50%. A battle has obviously gone on here - the NPC has fought a powerful creature, and lost, but has damaged it somewhat.
72-74:Two level appropriate ([d4] 1-2: Easy, 3-4: Medium) creatures are engaged in battle with each other. You stumble in just as battle starts. How do you react? Hide and wait until a victor emerges? What are they fighting over? Since they are otherwise engaged, you have advantage on stealth checks to creep up. (DC is the creature’s passive perception)
75-76:GMA Sensory snippets
77-80:Low level minions of the BBEG in this room. Level appropriate easy encounter.
81-84:Architecture. Snippet. Clue 75% Mission relevant loot chance 40%.
85-88:Remnants / proof of the boss or BBEG. It looks as though they have been up to mischief in this room. Clue! (Either random or Belongings from Fantasy cards)
89-92:Accursed or blessed relic (or other object from GMA), guarded by level appropriate deadly/hard encounter. Q/A rolls to determine nature of relic.
93-100:BOSS / BBEG / Significant NPC Encounter! (Use the details of your story so far, Q/A